The full catalog: from command generators to XP calculators
An item with a custom name, lore, enchantments and attributes in one command. Java 1.21 uses components, older versions use NBT.
A mob with a name, health and effects. Java with NBT, Bedrock with a name tag.
Place a block with one command: position, replace/destroy/keep mode.
Fill an area with blocks: two corners, hollow/outline/destroy modes and a replace filter.
Give or clear an effect: duration, amplifier, hide particles. Java and Bedrock differ in argument order.
Enchant an item: pick an enchantment and level up to max. Bedrock uses a different argument order.
Modify entity attributes: base value, get, modifiers. Java Edition only.
Visual target selector builder: @a, @e, @p with limit, distance, volume, scores and tags.
Build an /execute chain: as, at, positioned, if block, if entity — and a final command. Java Edition.
Search Minecraft's internal identifiers: items, blocks, enchantments, effects and mobs for the version you have selected.
How many levels, lapis and XP an enchanting table needs to take an item from one level to another — accounting for bookshelf count.
A ready firework rocket in one command: explosion shape, colours, trail, twinkle and flight height. Java, with legacy NBT support.
All 16 chat colors and 6 styles. Click swatches, type text with &-codes and watch the live preview.
A pretty server description: two lines, colors, symbols. Copy the ready string for server.properties.
Visual editor for /tellraw JSON text: colors, styles, click and hover events. Includes a raw JSON mode.
/title commands for Java and /titleraw for Bedrock: title, subtitle, actionbar and display times.
A sign with colored text in one command: formats for Java 1.20+, older versions and Bedrock.
A ready written book with colored pages — one /give command.
Convert text into fancy unicode styles: tiny letters, wide, upside down.
8 nickname variants with different styles and a 16-character length check.
Convert coordinates between the Nether and the Overworld (÷8) plus tips for linking portals.
Convert game ticks to seconds, minutes and hours — and back. 20 ticks = 1 second.
How much XP you need for the next level or a target, and which level your XP reaches. Java Edition formulas.
Distance between two coordinates: horizontal, vertical and straight-line.
Estimate blast radius and volume for TNT, and how much dynamite a crater of a given size needs.
How many repeaters a delay needs and how to build a clock for a target period.
Convert game time: ticks to real time, day/night phases, sun position.
Convert a text seed to a numeric one for Java Edition (same hashing algorithm as the game).
A ready-made pack.mcmeta with the correct pack_format for your game version, plus the folder layout for a datapack or resource pack.
Bundle a set of commands into a ready function file for a datapack: download the .mcfunction and get the correct namespaced call.