Convert game ticks to seconds, minutes and hours — and back. 20 ticks = 1 second.
The game runs on ticks: 20 ticks equal one real second, and a full in-game day is 24000 ticks. Understanding ticks is how you work out redstone delays, item lifetimes and machine timings.
The tool converts ticks to seconds, minutes and hours in both directions and lists the in-game constants you keep needing: arrow flight time, item despawn, the TNT fuse and other values worth memorising.
The conversion assumes 20 ticks per second, so a lagging server makes the real duration longer.
Enter a tick count.
Read the seconds, minutes, hours and a readable form like “5s 10t”.
Click any listed constant to drop its value in.
24000 ticks is the full cycle: dawn, day, dusk and night. That is why /time set 24000 returns the world to sunrise.
The game counts 20 ticks per second in theory. If FPS drops, ticks advance more slowly and timers stretch out in real time.
Change the tick field — the rest recalculates.
Readable
5s
100 ticks
Common in-game timings