Convert game time: ticks to real time, day/night phases, sun position.
In-game time is measured in ticks: 24000 ticks is a full day and 1000 ticks is one in-game hour. The /time set command takes these values and can lock the time on a server.
The tool converts ticks to a wall-clock time, tells you the phase — dawn, day, dusk or night — and shows how high the sun sits.
Real-time mode helps plan when it gets light: sunrise falls at roughly 06:00 in-game.
Pick a preset — dawn, noon, sunset or night — or type your own tick count.
Drag the slider to find the exact moment.
Enter a HH:MM time to get the matching ticks.
Copy the /time set or /time add command for your server.
Night runs from roughly 13800 to 22200 ticks. The game defaults of 13000 and 23000 leave a gap for twilight.
/gamerule doDaylightCycle false stops time advancing. After that /time set locks in your chosen time.
Type a wall-clock time as HH:MM — the tick count recalculates.